Technical Program
Educators' Symposium
Doctoral Symposium
Student Research

Student Volunteers
Special Events
Housing Information
Registration Information

Chair: Jutta Eckstein
Objects in Action, workshops@oopsla.acm.org

The workshop program for OOPSLA 2002 includes a large number of workshops that spans a wide range of relevant and timely topics. Workshops provide intensive collaborative environments where object technologists meet to surface, discuss, and solve challenging problems facing the field. The topics covered by workshops are diverse, as are the workshop's formats. A workshop may provide the opportunity for representatives of a technical community to coordinate efforts and to establish collective plans of action, to collectively work on a book, or to discuss and share ideas on a hot new emerging technology.

To ensure a sufficiently small group for effective interaction, workshop organizers manage attendance based on an objective criterion, typically a short position paper submitted by potential attendees. In the position paper the prospective attendees outline their opinions on an aspect of the workshop's topic. Participants have been chosen based on the relevance of their position paper to the workshop scheme. Workshop attendance is by invitation only and it is at the discretion of the organizers but all attendees are expected to contribute to the discussion. After the workshop, the organizers are responsible for reporting results to the object community via a short summary that will appear on the workshop's web site.

Workshops are either full or half day events that occur on the first two days before the conference. Workshop organizers and participants must check-in at the registration desk before attending the workshop, preferably the evening before. For more information on a particular workshop, please visit its web page.

Monday, 4 November

8:30-17:00 Full day

1 Tool Support for Aspect Oriented Software Development
2 2nd OOPSLA Workshop on Domain-Specific Visual Languages
3 Commonalities of Agile Methodologies
7 Top 10 issues of an open software model for embedded systems
8 The 11th OOPSLA Workshop on behavioral semantics -- Serving the customer
9 Pervasive Computing; going beyond Internet for small screens
10 Distributed eXtreme Programming
12 Patterns for Software Architecture
14 Agent-oriented methodologies
15 Tackling the Discovery Costs of Evolving Software Systems
22 J2EE vs .NET
23 Using Play to Enhance Learning About Objects
24 1st International Workshop on Runtime Kernel Support for Dynamic Languages and Component Based Architectures
25 "Killer Examples" for Design Patterns and Objects First

8:30-12:00 Morning

5 Extreme Programming Practices in the First CS Courses

13:30-17:00 Afternoon

31 Expanding the Boundaries of Unit Testing

Tuesday, 5 November

8:30-17:00 Full day

4 Generative Techniques in the context of Model-Driven Architecture
6 Architecture is dead - Long live the Architect!
11 Patterns in Distributed Real-Time and Embedded Systems
13 Patterns for Customer Interaction and Expectation Management
16 1st Workshop on Software Development Process Patterns
17 Built for Life: Constructing Software to Outlive Its Creators
18 Semantics of Enterprise Integration II
19 Engineering Context-Aware Object-Oriented Systems and Environments (ECOOSE)
20 Object-Oriented Web Services
21 Software Apprenticeship: the Journey to Mastery
26 Using Domain Specific Languages to Drive Business Applications
27 Extravagaria - Art Assisting Science
28 Agile Processes Workshop II - Managing Multiple Agile Projects
30 Product Line Engineering - The early steps: Planning, Managing, and Modeling (PLEES'02)

8:30-12:00 Morning

29 Pair Programming Explored

Back to top